Web Development8 min read

What is HTTP? How the Web Actually Works

The web's delivery service: requests, responses, methods, status codes — and why HTTPS matters.

S

SwiftDev

Web Design & Development

What is HTTP?

HTTP (HyperText Transfer Protocol) is how a browser (client) asks a server for something and gets a response back. Type a URL: the browser sends a GET request; the server replies with an HTML page and a 200 OK status. Click, like, or submit a form — those actions fire more requests. This cycle runs millions of times per second across the internet.

Request → Response flow

Request / response cycle

Browser (Client)GET / POST + HeadersServerHTML / JSON + StatusRequestResponse (e.g., 200 OK)
  • Request line: method + URL + HTTP version (e.g., GET /home HTTP/1.1).
  • Headers: metadata (cookies, content type, caching hints).
  • Body: optional data (e.g., JSON in a POST).
  • Response: status code + headers + body (HTML, JSON, images).

URL anatomy

URL anatomy

https://www.example.com:443/search?q=design#topschemehostportpathqueryfragment

https is the scheme; the lock icon comes from TLS encryption. Host identifies the server, optional port (80/443), path targets a resource, query adds filters, and the fragment navigates within the page.


Common methods

  • GET: Fetch a resource (no body).
  • POST: Create or submit data (has body).
  • PUT: Replace a resource entirely.
  • PATCH: Update part of a resource.
  • DELETE: Remove a resource.
  • HEAD: Like GET, but headers only.
  • OPTIONS: Ask which methods/features are allowed.

Status codes

  • 200: OK
  • 201: Created
  • 301: Moved Permanently
  • 304: Not Modified (cache hit)
  • 400: Bad Request
  • 401: Unauthorized
  • 403: Forbidden
  • 404: Not Found
  • 500: Server Error

Why HTTPS?

HTTPS = HTTP over TLS. It encrypts requests and responses so attackers can't read or alter them. It also authenticates the server (via certificates) and enables HTTP/2 and HTTP/3 features like multiplexing.

  • HTTP/1.1: One request per connection
  • HTTP/2: Multiplexed streams
  • HTTP/3: Over QUIC/UDP

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